Showing posts with label Profiles. Show all posts
Showing posts with label Profiles. Show all posts

Friday, September 14, 2007

Antagonist

Antagonist

Dex: 06
Str: 03 Bod: 05 Motivation:
Power Lust
Int: 09 Wil: 08 Min: 06
Occupation: Gang leade, supreme ruler of the Divide
Inf: 08 Aur: 09 Spi: 09
Resources {or Wealth}: 014
Init: 023 HP: 070

Powers: Emotion Absorption (Energy Blast, Flight, Force Field): 25, Energy Blast: 4, Flight: 4, Force Field: 4

Bonuses and Limitations: Emotion Absorption is an automatic action when around Antagonist’s followers. Whenever in the Q-Zone, Antagonist can be counted as having 18 APs of absorbed emotions in reserve, usually distributed evenly around his powers.

Skills: Charisma: 12, Detective (law): 7

Advantages: Area Knowledge (the Divide); Government Credentials (high); Expansive Headquarters; Gift of Gab; Omni-Connection; Scholar (business)

Connections: Crime (low), Great Question (high), Skull Solo (low), Street (low)

Drawbacks: Authority Figure; Dependent (Jaena); Enemy (Everyman); Enemy (Jack Flash); Enemy (Mr. Mayor); Minor Psychological Instability

Background:
Real name: Anthony Goen IV
Marital status: Single
Known relatives: Jaena (daughter), Anthony III (father, deceased)
Group affiliation: leader of the Great Question
Base Of Operations: Q-Zone
Height: 5'9" Weight: 194 lbs.
Eyes: Black Hair: Black

Powers and Abilities:
Antagonist feeds off the strong emotions of others and can channel them in to his own abilities. This fuels his telekinetic abilities to fly and project force fields and blasts. With his loyal supporters in the Q-Zone behind him, Antagonist has a vast store of energy.

In addition, Antagonist is a skilled manipulator. With the powers of his aide de camp Mouthpiece to support him, Antagonist projects a mind-numbingly charismatic presence which gives him the ability to lead many individuals in to following him.

History:
The heir to the Goen steel fortune, Anthony Goen grew up as a rebellious young rich kid, undisciplined and unwatched. He fell in to a life of sex, crime and drugs, but it wasn’t until he impregnated his African American girlfriend that his father took an interest in his son’s fall. The elder Goen beat his son to within an inch of his life. During his recovery, Anthony’s father declared his son his official heir and set out to brutally manipulate the younger Anthony in to a rightful heir to his empire. Anthony’s daughter Jaena was left with her mother and a large trust fund in exchange for mother and daughter’s silence.

The elder Goen died days after Anthony’s twenty-second birthday and Anthony quickly took total control of his father’s holdings. Within two years, Anthony expanded them in to a vast multi-venture empire. One of the fields he financed study in was metagenetic research, in hopes of unlocking his own metahuman abilities. His researchers cut costs left and right, performing experiments on prostitutes and the homeless with little care for their subjects’ well-being.

*CLASSIFIED*

His fury at the destruction of the experimental materials proved short lived as he found something in the explosion had activated his own metagene. Goen left Detroit for the south of France where he would live for the next several years. Meanwhile, Detroit was ravaged in the Endstorm, and in the aftermath, the Divide rose from the ashes.

Five years later, Anthony, now richer than ever, received word from his former girlfriend’s mother in the Divide. His ex was dead and his daughter Jaena was ready to see him.

Wanting to drive the final nail in his father’s coffin, Goen moved in to the Divide to retrieve his daughter. Once there, he found an empire ripe for the plucking. Gathering together Conundrum, Mouthpiece, Cowgirl, Shock, Awe and the rest of the forces of the Great Question, Goen worked behind the scenes to take control of the Q-Zone. For months, no one knew who the Great Question’s mysterious leader, known only as the Antagonist, could be.

Jack Flash uncovered Antagonist’s existence. Antagonist quickly found himself regularly battling Flash as well as the hero of the people known as Everyman. His manipulation behind the scenes lead to both men’s repeated defeat. With his two greatest enemies out of the way, The Great Question attacked City Center. Antagonist dethroned Mr. Mayor and took control of the Divide itself.

His manipulations lead to his recruiting of Everyman’s ex-wife Barbara and son Vic, whose presence served to keep the hero at bay. In utter control of the city, Antagonist now seeks to increase the size of his empire past the borders of the Divide, while from within the city’s own heroes fought against him and his control of the city.

Personality:
Antagonist’s motivations are closely guarded, known only to himself and his confidants in the Great Question. His one true desire is power, and he will do anything to acquire even greater levels of it. Lascivious by nature, Antagonist keeps a harem of several women to serve his “needs” at any given time. Antagonist shows a different side around his daughter Jaena whom he treats with care despite her utter lack of respect for him.

Barbara Simmons (also pictured)
Barbara is the ex-wife of John “Everyman” Simmons. She has normal human (2 AP) stats but for the following: Dex: 3, Body: 3, Int: 4, Detective (law): 6, Weaponry (firearms): 4

Barbara, called Babs by the members of the Great Question, is a masochist at heart. She revels in the pain she causes her former husband, and is easily the proudest member of Antagonist’s harem.

Wednesday, September 5, 2007

The Everyman

Everyman

Dex: 05 Str: 05 Bod: 05 Motivation: Thrilll of Adventure
Int: 05 Wil: 08 Min: 07 Occupation: Vigilante
Inf: 06 Aur: 07 Spi: 06 Resources {or Wealth}: 005
Init: 018 HP: 035

Powers: Mind Over Matter: 12, Regeneration: 4, Systemic Antidote: 10

Skills: Martial Artist: 5*, Occultist (occult knowledge): 4, Thief: 5*, Weaponry (melee, missile, exotic): 5*

Bonuses and Limitations: Weaponry (exotic) only applies to his electrified bat

Advantages: Area Knowledge (The Divide), Double Jointed, Iron Nerves, Local Hero, Stabilization

Connections: Councilwoman Pinaretti (high), Jack Flash (high), Street (high)

Drawbacks: Debt (Rob Vile), Enemy (Antagonist), Public Identity, SIA to Beer, Traumatic Flashbacks (to crucifixion;, uncommon, triggered by having hands tied)

Equipment: Electrified Bat [Body: 7, EV: 3, Lightning: 7] Limitations: Lightning has a range of Touch

Background:
Real name: John Simmons
Marital status: Divorced
Known relatives: Barbara (ex-wife), Victor "Vic" (son)
Group affiliation: None
Base Of Operations: Simmons residence in the southern portion of The Divide
Height: 6' Weight: 220lbs.
Eyes: Blue Hair: Blond

Powers and Abilities:
John Simmons possesses the ability to shut off his pain receptacles at will. This allows him to remain active in combat far longer than any normal human. In addition, his body possesses enhanced healing abilities and a high level of resistance from poisons and disease.

A trained street brawler, The Everyman carries a bat which possesses an electrical charge that he uses as a dangerous offensive weapon. Simmons is never seen without his bat near at hand.

History:
Little is known of the history of the Everyman before he gained his abilities. A native of Detroit, he gained his powers sometime either shortly before or after the city’s destruction. He became one of the city’s earliest vigilantes, although his earliest endeavours were often fights with reformed villain Double Cross. To this day, Simmons and Double Cross don’t see eye to eye.

Unlike many other metahumans remaining in the Divide, John Simmons had a wife and son. His lack of desire to keep his identity secret led to them falling in to dangerous situations and his wife Barbara would eventually leave him while he was out on the town. This brought about even more binge drinking by the Everyman and in turn even more rowdiness.

The Everyman was one of the first men to challenge the Antagonist and his minions in the Great Question. But he fell victim to the Antagonist’s mind games over and over again. Ultimately, he fell to the Antagonist and his two newest recruits: his ex-wife Barbara and son Vic. They watched in cold blood as Simmons was crucified and left to die on the edge of the Q-Zone.

Simmons was rescued by the residents of his own neighborhood. Nursed back to health he met Councilwoman Vanessa Pinaretti, a thirty something former alderwoman who remained in her position of power under Mr. Mayor’s reign. She helped him to find a new place as a community leader and protector, and he continues his quest to clean up the Divide and defeat the Antagonist once and for all.

Description:
See picture. John Simmons usually wears simple street clothes, most often a pair of ragged blue jeans and a wifebeater.

Personality:
John Simmons is a blue collar slag at heart. He likes to drink, he likes to fight, and he likes to have a good time with the ladies. But despite all this, he does have a layer of emotional instability, mostly related to the betrayal of his former wife and son. He will do just about anything to convince them to leave the Great Question, and in turn it fuels his undying hatred for Antagonist.

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Thursday, July 26, 2007

Bob Cat


Bob Cat

Dex: 09 Str: 05 Bod: 06 Motivation: Anti-Hero Thrill of Adventure
Int: 06 Wil: 07 Min: 07 Occupation: Vigilante
Inf: 07 Aur: 06 Spi: 08 Resources {or Wealth}: 006
Init: 026 HP: 055


Powers: Danger Sense: 5, Mystic Sense: 5

Bonuses and Limitations: none

Skills: Acrobatics: 10, Charisma: 7, Martial Artist: 8, Military Science (tracking): 6, Occultist (occult knowledge, ritual magic): 4, Thief (escape artist): 9, Weaponry (melee, missile): 9

Bonuses and Limitations: none

Advantages: Attractive, Gift of Gab, Lightning Reflexes, Local Hero

Connections: Death Ray (high), Gena Rator (high), Mystic Community (low)

Drawbacks: Dark Secret (*CLASSIFIED*), Enemy (*CLASSIFIED*), Limelight, MIA to being center of attention

Equipment: Cat’s Claws [Body: 12, Claws: 8, Clinging: 2, Spritual Drain: 4] Limitations: Spiritual Drain has a range of touch

Catsuit [Body: 12, Invulnerability: 18, Regeneration: 6, Running: 6, Speak With Animals: 7] Limitations: Invulnerability only works when reach max negative body; Invulnerability only has 9 uses per person (Bob has used up 3); Speak With Animals only works on felines.

Background:
Real name: Robert Luna
Marital status: Presumed Single
Known relatives: none
Group affiliation: sometimes partner of Death Ray, ally of Gena Rator
Base Of Operations: Steelworks district of The Divide
Height: 6' 2" Weight: 195 lbs.
Eyes: Blue Hair: Dark Brown

Powers and Abilities:
Bob Cat possesses a pair of cat talismans which have granted him several abilities. His Catsuit grants him regenerative abilities, as well as literally giving him 9 lives, 3 of which Bob has already used. The suit also allows him to run faster than any human, at speeds equivalent to the cheetah. He can also communicate with any feline while wearing the suit.

His Cat’s Claws work mainly as an offensive slashing weapon, but can also be used to dig in to walls and climb. At his command, the Claws can also work to literally drain the spirit from his foes, although Bob fears this attack almost as much as its victims.

Bob possesses an inherent tie with the mystic which gives him both the ability to sense the usage of magic nearby him as well as to read when attacks towards him will occur. This serves to make it very hard to suprise Bob Cat in battle.

Bob is an accomplished fighter, equal to if not greater than his partner Death Ray. He possesses a wide variety of training in fields such as tracking, escapology, weapons, and the occult. The origins of these abilities are still shrouded in mystery.

History:
Robert Luna’s history between his childhood growing up in nearby Battle Creek, Michigan, and his arrival in the Divide remains a mystery. A seemingly normal child, Luna left home after graduating high school and did not return to the area for over a decade.

When he did, Robert Luna was gone and the bombastic vigilante Bob Cat stood in his place. Bob initially harassed the local gang populations, including both the Dogpack and the Great Question. After only a few weeks, he met Gena Rator. Gena kept him focused on actually trying to help the people of the Divide and also set up the partnership between Bob & Death Ray. Bob & Ray have since become good friends and staunch allies and work to carve their own destiny in the Divide.

Personality:
While his partner is grim as all get out, Bob Cat is a hyper-active, over-excited metahuman who can never quite be quiet. he stays in good cheer almost constantly, and is obsessed with being the center of attention in public. His attitude has made him something of a local celebrity, and even the metahuman rag sheets report on his life despite his current location. Privately, Bob is a little less happy as he constantly worries that his actions of the past will come back to haunt him....

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Tuesday, July 17, 2007

Jack Flash


Jack Flash

Dex: 06 Str: 03 Bod: 05 Motivation: Upholding the Good
Int: 06 Wil: 08 Min: 08 Occupation: Vigilante
Inf: 06 Aur: 08 Spi: 06 Resources {or Wealth}: 004
Init: 020 HP: 060

Powers: Flame Being: 4, Flame Project: 8, Gliding: 6, Jumping: 6

Skills: Charisma: 7, Detective (clue analysis, law, legwork, police procedure): 6, Martial Artist (assault, battery, blocking): 6, Scientist: 4

Advantages: Area Knowledge (the Divide); Expertise (bio-chemistry); Local Hero; Silent Assistant (Cowgirl); Stabilization

Connections: China Doll (high), Double Cross (high), Everyman (low), Johnny B. Goode (high), Street (high)

Drawbacks: Dark Secret (death of son), Enemy (Antagonist), Guilt (death of son), Unluck

Background:
Real name: Jack Brigham
Marital status: Presumed Single
Known relatives: Francis (son, deceased)
Group affiliation: sometime partner of Johnny B. Goode, sometime ally of Double Cross
Base Of Operations: Q-Zone
Height: 6'1" Weight: 220 lbs.
Eyes: Brown Hair: Black

Powers and Abilities:
Jack Flash possesses the ability to generate an aura of flames around his body and projectself-generated flames at will. His mutation also allows him to leap to great heights, although a harmless fiery after image follows him on his jumps. While in the air he can also manipulate heat to effect air currents and allow himself to glide even farther than a jump would normally take him.

Thanks to training from his mentor Double Cross, Jack Flash possesses above average fighting skills as well as detecting skills.

In his past life, Jack was a grad student in chemical engineering and he still can call on his past training when needed.

History:
Born and raised in old Detroit, Jack Brigham was working as a lab assistant in a bio-chemistry lab in the pre-collapse city. His boss, an old grade school friend named Anthony Goen, worked on metahuman enhancement technologies. **CLIPPED**

Jack found himself the subject of a project to activate his latent metagene. The process worked and Jack erupted in an inferno which left the facilities destroyed and third degree burns on his still unstable body. Jack fell in to a coma and remained in a hospital as a John Doe for months.

Upon awakening he found Detroit in ruins and the first days of Mr. Mayor’s reign as the leader of the newly renamed Divide underway. His family gone, his villainous boss gone, and nothing left to him but his new powers, Jack vowed to become the defender of the southern-most districts of the Divide. Although initially hated for the destruction he caused in the city, he soon came to become better respected during a fight with a mind-controlled Everyman. He would protect the district for over half a decade while learning to control his powers at the side of his mentor, aging villain turned metahero Double Cross.

Unfortunately his neighborhood would soon fall under the sway of the Great Question, a gang of metahuman thugs lead by the Antagonist. With the district renamed the Q-Zone, Jack found himself embattled against thugs and metahuman members of the Great Question. He could do little to stop the Antagonist’s rise to power and eventual takeover of the entire Divide.

Now loved by the people but under warrant of death by the Divide’s goverment, Jack Flash continues to fight the good fight with only his friend and protege Johnny B. Goode and his ally, confidant, and lover China Doll at his side. But thanks to inside information

Personality:
Jack Flash is a hard man, careful to show his emotions. But deep down he is still the loving father of his youth. But now his focus has moved to the residents of the Q-Zone. He will do anything to protect “his people” from harm, and will beat himself up over every failure to do so. Jack refuses to back out of a conflict, and he will always fight until he can fight no more, even if it means a brutal beating. Jack’s love life reflects his loss of his son as well, as he will not let himself fall too hard or too far for any woman.

Monday, July 9, 2007

Death Ray


Death Ray
Dex: 07 Str: 05 Bod: 08 Motivation: Anti-Hero Responsibility of Power
Int: 05 Wil: 06 Min: 08 Occupation: Vigilante
Inf: 04 Aur: 05 Spi: 06 Resources {or Wealth}: 006
Init: 020 HP: 075

Powers: Invulnerability: 16, Mind Over Matter: 6, Regeneration: 6

Bonuses and Limitations: Regeneration only affects Body

Skills: Acrobatics: 9, Martial Artist: 7, Medicine (first aid): 7, Military Science (danger recognition, demolition, tracking): 5, Weaponry (exotic): 7

Bonuses and Limitations: none

Advantages: Ambidextrous; Area Knowledge (The Divide); Iron Nerves; Lightning Reflexes; Local Hero; Stabilization

Connections: Bob Cat (high), Gena Rator (high), Street (high)

Drawbacks: Enemy (187), Enemy (Double Cross), Enemy (Mr. Mayor), MIA to suicidal actions in battle, MIH of 187, Serious Physical Restriction (mute), Socially Inept

Equipment: Ray Gun [Body: 6, EV: 6, Range: 6, Regeneration: 4, R#5] Regeneration only works on on Ray Gun, and is un-affected by the R#

Background:
Real name: Ray Paris
Marital status: Presumed Single
Known relatives: none
Group affiliation: sometimes partner of Bob Cat, ally of Gena Rator
Base Of Operations: Steelworks district of The Divide
Height: 6' Weight: 205 lbs.
Eyes: Brown Hair: Black (shaved)

Powers and Abilities:
Death Ray literally possesses the ability to defy death. Ray regularly puts himself in situations that would kill a normal man, only to quickly heal from his injuries in a matter of a few hours. Unfortunately, he can still feel the pain, but over the years his pain tolerance has grown to allow him to operate even under intense injury.

Ray is a trained fighter and often enters in to physical combat with much more powerful foes, unafraid of what damage they might do to him. In addition to his hand to hand combat skills, Ray carries a science fiction-esque blaster weapon he calls his “Ray Gun”. Although unreliable, the ray gun allows him to blast more powerful foes easily from a distance.

History:
Little is known about the history of Ray Paris before the coming of the Divide. Unconfirmed reports of training in Japan exist, but none that have been proven true. All that is know for certain is that Ray came to the Divide shortly after the signing of the closure order by the United States government. He took the name Death Ray and despite his inability to speak quickly became one of the citizenship’s premiere defenders against the tyranny of Mr. Mayor.

His new found popularity brought him in to conflict with the city’s last surviving member from its days as Detroit, the aging villain turned hero Double Cross. The ensuing feud would destroy massive amounts of the city and cost both men much of their standing in the community. Mr. Mayor used the anarchy to cement even greater levels of power and incarcerate Death Ray in an experimental metahuman holding facility.

In the facility he met the metahuman bounty hunter 187. The two men, along with the bioenergy power Gena Rator, helped each other to escape, only to have their partnership quickly turn sour on the streets of the Divide.

Gena Rator quickly introduced Death Ray to his newest partner, Bob Cat, and the two men quickly have become celebrated defenders of the oppressed citizens of the Steelworks district of the Divide.

Personality:
Death Ray gives a whole new meaning to the word grim. He seems completely devoid of humor at all times and remains focused on his unending goal to lead the people of the Steelworks and the Divide in opposition to any of the other would-be rulers of the city. He knows he was given his powers for a reason. He revels in any chance to use them for the greater good, even to the point of putting himself in harmful situations he could avoid.

Thursday, July 5, 2007

Mouthpiece


Mouthpiece

Dex: 05 Str: 03 Bod: 05 Motivation: Power Lust
Int: 07 Wil: 04 Min: 05 Occupation: Spokesperson, Gang Representative
Inf: 07 Aur: 07 Spi: 05 Resources {or Wealth}: 008
Init: 018 HP: 030

Powers: Hypnosis: 6, Sonar: 8, Sonic Beam: 9, Sound Nullify: 6

Bonuses and Limitations: Sonic Beam can also be used as a Diminishing Area Effect; When used as an Area Effect, Sonic Beam works at -4 APs; victim must be able to hear Mouthpiece for Hypnosis to work

Skills: Charisma: 14, Detective (law, legwork): 6

Bonuses and Limitations: Charisma works as a Power, and can be effected by other powers (such as Neutralize or Scramble) that can effect other Powers

Advantages: Area Knowledge (Q-Zone); Gift of Gab; Leadership; Omni-Connection; Rich Friends; Scholar (business, oil industry)

Connections: The Great Question (high), Antagonist (high), Crime (low), Mr. Mayor’s Cabinet (low), OPEC (low), Street (high)

Drawbacks: Debt (to Antagonist); Enemy (Jack Flash); Forced Exile (Egypt); MIF of The Everyman; Minor Psychological Instability

Background:

Real name: Fareed Mahfour
Marital status: Legally seperated
Known relatives: Rachel (wife, seperated), 2 unnamed sons
Group affiliation: The Great Question
Base Of Operations: The Q-Zone district of The Divide
Height: 5'11" Weight: 175 lbs.
Eyes: Brown Hair: Black

Powers and Abilities:
Mouthpiece can project sonic waves to a variety of effects from an implant located in the vertebrae at the back of his neck. He can use these to a variety of effects, including Sonar, a beam of sonic force, and voice modulation to create a hypnotic effect. Additionally, Mouthpiece possesses a metahuman knack for talking, and he has often used this power to convince people to see things his way. This “super-charisma” is his key usefulness to The Great Question.

History:
Born Fareed Mahfour in Cairo, Egypt, Mouthpiece was the heir to a vast fortune in oil. His father died under mysterious circumstances on the family yacht during an excursion with the then 12 year old Fareed. Though the death was suspicious, Fareed was never charged. Using his innate metahuman powers, he instead found himself running his father’s company within two years.

He continued his education during his early days as CEO and graduated with a Masters in Business by age twenty-one. He quickly became known in the business world for his shrewd and often cruel tactics, and he expanded the family fortune several times over.

At twenty-two he married Rachel Tanner, an English woman living in Egypt. She quickly bore Fareed two sons while Fareed continued to use his powers to expand his empire. But Rachel had her own plans for the future of the company, and none of them included her husband. Shortly after, Fareed&8217;s thirtieth birthday, her plan went in to action, as she hired a hitman to murder the Chief Operating Officer of the company and frame Fareed for the murder.

With every sign pointed to him, Fareed could not bribe his way out of a trial. He quickly found himself thrown in to jail and much of his personal fortune torn away from him by Rachel when she seperated from him. Using his last ten million, he bribed a judge to commute his sentence to time served and quickly fled the country to avoid his wife’s hit squads. Rachel would quickly align herself with the coup presented by Ozymandias and take control of Egypt south of the Valley of the Kings, renaming the country the Thirteenth Dynasty.

Still fearing for his life, Fareed traveled to eastern Europe, where he paid doctors to implant an experimental device on his vertebrae that granted him sonic powers. With his wife’s hitmen still on his trail, he moved to The Divide. The city-state was the only power in the world to have recognized the Dynasty as a country. The non-aggression treaty between the two rogue states forced Rachel to call off her agents and left Mouthpiece free to act within the limited radius of The Divide.

Seeing his chance for power limited within Mr. Mayor’s Cabinet, Mouthpiece quickly aligned himself with the metahuman gang known as The Great Question and their leader, the enigmatic Antagonist. His abilities and natural drive for power quickly brought him to the fore front of the group, and he now serves as their spokesperson, negotiator, and regular public face.

Personality:
Mouthpiece is soft-spoken in private, but in public quickly becomes a master orater. He can convince anyone of just about anything and, given time, has been known to make friends of hated enemies. Mouthpiece yearns for unlimited power, but is willing to wait for it, even as Antagonist controls the whole of Divide. His patience allows him to bide his time as he waits for the right time to pull a coup on Antagonist and Conundrum and become the true force behind the Great Question and supreme ruler of The Divide.

Monday, July 2, 2007

Able

Able

Dex: 09 Str: 04 Bod: 06 Motivation: Anti-Hero Power Lust
Int: 08 Wil: 07 Min: 07 Occupation: Adventurer
Inf: 05 Aur: 07 Spi: 06 Resources {or Wealth}: 004
Init: 024 HP: 040
Powers: Adaptation: 22

Bonuses and Limitations: At the start of Mean Streets, Adaptation is used for Detect: 8 (Bonus: Discerning), Flame Being: 6, Flame Control: 8

Skills: Acrobatics (climbing, dodge): 7, Artist (painter): 5, Charisma (interrogation): 7, Detective (clue analysis, law, legwork): 6, Martial Artist: 7, Thief: 7

Bonuses and Limitations: none

Advantages: Ambidextrous, Connoisseur, Double Jointed, Iron Nerves, Read/Write/Speak French

Connections: None

Drawbacks: MIH to all things from United States, Minor Rage, Socially Inept

Background:
Real name: unrevealed
Marital status: Presumed Single
Known relatives: None
Group affiliation: None
Base Of Operations: The Divide
Height: 5'11" Weight: 185 lbs.
Eyes: Blue Hair: Brown

Powers and Abilities:
Able possesses the ability to mimic any other metahuman’s abilities he sees in use. He particularly likes to change powers on the fly during a battle between multiple metahumans, switching between various enemy’s abilities to keep them off guard. He also enjoys getting in to close quarters combat with his opponents where he often will surprise them with his unarmed combat prowess.

Though he can also adapt Skills, Able rarely does unless he needs talent with Vehicles or Weaponry. He sees using other’s skills as “cheating” his own ability.

History:
Almost nothing is known about the history of the man called Able before his arrival in The Divide off a bus from Canada. He appears to be about twenty-five but outside his status as a Canadian citizen, no information on his origin or history before coming to the No Man’s Land has yet been revealed.

Able has come to The Divide despite his dislike of America in search of someone or something, but beyond that his motives remain unclear. He seems to have a strong hatred for most of the “heroic” activities of the local metahuman populace, and seems more in tune with the “order” as it stands beneath The Cabinet.

Upon his arrival off a bus from Quebec, Able quickly began his reconnaissance of the city by following Great Question member Mouthpiece.

Personality:
Able is anything but a friendly sort. He seems naturally belligerent towards literally everyone he has met since arriving in The Divide. He makes no efforts to be socially accepted and outside a love for his Canadian home, does not seem to care about anything but his own quest for power. His motivations still somewhat unclear, Able seems fine with letting the ongoing battles between metahumans continue around him while he continues his mysterious search.


Don’t know what these stats mean? Buy a copy of Blood of Heroes for more information!